Dicey Assault v1
Dicey Assault » Devlog
This is just a QOL update, so nothing very major
- Changed some sprites, to make them look more 3D
- Made you be able to hold down the movement buttons, for more convenient movement
- Did some balancing, changed around enemy healths and damages (nothing major)
- Made the goblin a ranged enemy, the way it was always supposed to be.
- Changed the Golden Dice shop guy, to show a speech bubble and walk to the screen instead of just appearing
- Added a text to the shop to inform you how you can leave.
Anyways, holy shite that jam went well, here are my results.
Criteria | Rank | Score |
Enjoyement | 28th | 4.292 / 5 |
Overall | 167th | 4.028 / 5 |
Presentation | 437th | 4.042 / 5 |
Creativity | 548th | 3.750 / 5 |
That means that im in the top 0.5% for enjoyement, which is huge
Dicey Assault
Turn based combat game
Status | In development |
Author | Lennyi |
Tags | 2D, Dice, Pixel Art, Short, Singleplayer, Top-Down, Turn-based, Turn-Based Combat, Turn-based Strategy, Unity |
More posts
- Dicey Assault v1.05Jul 29, 2022
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