Slimy Underworld
Controls:
- Arrow keys for movement
- Z to jump
- X to shjoot
- Mouse for ui stuff
Info:
Made for Metroidvania Month Jam, i used about two weeks of the whole month to make this.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (4 total ratings) |
Author | Lennyi |
Genre | Platformer, Adventure |
Made with | Unity, Aseprite |
Tags | 2D, Atmospheric, Pixel Art, Short, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Comments
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A very cool game. I watched your progress in Discord, but I'd like to know how to get that "Bro got it coming since 1999" or whatever achievement. Or did it get removed?
NOOOOOOOOOOOOOOO I FORGOT TO ADD IT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA :((((
I really enjoyed that, nice use of the metroidvania skill unlocks and the art style was nice. I also got stuck temporarily in the same place iceninexp mentioned, but eventually managed to get out by jump spamming.
very cool as a game, i don't ear any audio but i think you made a super respectfull metroidvania.
hope to see you in the finals :]
This reminds me of "That time I got reincarnated as a slime" which is an Anime. I highly recommend it. I like your animations and cohesive tile set.
Everything was going well and I was having a fun time until I got softlocked in the area below. I can't make the jump back up and it's a dead end to the right.
I managed to jump from there, spam jump button he will jump again on the very egde of higher ground
Ah.. I just restarted and didn't repeat the same mistake. Thanks for the reply!
It isnt a dead end on the right, you can climb the vines...? Or am i misremembering this place?
It's a dead end to the right. I couldn't get the slime to jump back up to where the vine is located, although it's apparently possible.
Oh yeah my bad i mistook it for another point in the game, do you think this is something i might want to update the game with? And another glitch was found so maybe i might.
It would probably be worth while as there isn't a reset/re-spawn option and while it may be possible to jump out of there I couldn't manage it.
Yea the wall jump is a bug, just something to do with unity's physics system (it clips in the wall for a fraction of a second sometimes). Thanks for the feedback, i will update this in a couple days but i really dont feeel like opening the project right now.
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This was pretty great! I really love the art style, and the direction you went for!
Thanks a lot! I do think too that the art is really what i succeeded in while making this. I had a huge burnout at the end of it as i usually do while making games that take longer, and i did have plans to add a few more biomes but it just didnt happen. Thank you.